Thursday, April 16, 2015

Batcave in Progress (Part Two)

In Part One, I sketched out the initial layout of the set, focusing on key features. The idea was to create a jumbled space where stairs would need to be set at odd angles. I really wanted it to feel larger than life. 
Accessibility was the key. Not just for me, but for the figures as well. I wanted logical ways to navigate the cave.




The Batcave is far more than an office with a fancy computer. The key feature of this cave is to be able to have access to literally two-dozen batmobiles with this floor-to-ceiling stack. Of course the stack would lead to the oconic turntable and the batcave could roll through the lower cave.

Here's another important aspect of the cave: perspective. This is what Batman would see when Alfred brings word of a diner party or some other such nonsense. The arch looks as old as the manor would be.
 The water features were meant to imply that this is an active cave system.

Okay, that's it, right? Paint it grey and be done with it.

Nope.
Starting from the top down, I focused on the cave entrance. This is where your eyes will be drawn when anyone new arrives. Maybe Nightwing is in town. Perhaps Penguin figured out Batman's identity.





Adding another set of curved stairs up into the arch, the door fits into the overall scheme of the cave, More outcroppings and stone elements are brought in.

 I decide an arch is a better entrance for the Batmobile. It hides the Batmobile stack, but it is still accessible. Also, I need to bring the cave out from the wall, otherwise its just a backdrop.



 The types of rock begin to take shape. The logic behind the patterns starts to form.

The archway sets the tone for the rock formations and it's off to carving land to create rocks like these throughout the set.


More rocks in Part 3 ...




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