Its either a Batcave or a birthday cake. Either way, it looks delicious. Anyway, the multi-layer floor is raised in the right places and acts as a proper anchor for the structural pylons. As for the long stretch, that is the runway for the Batmobile. Not to complain further about previous produced Batcaves, but this is one thing you never get in a Batcave ... a place to drive the Batmobile!
Here I textured the floor and formed out an almost layered cake look.
Here i tried to create a layered worn away look.
Deep shadow textures to create a mottled look for later brighter shades. While I don't mind a shadowy Batcave, I think that part of a good playset is about either lighting, or bouncing light around.
A bit bare bones, but a good foundation. Eventually, this floor will only be a mid-level, and the bottom will be the moors for the Batboats. ... but that is for a future project.
Insetting the focal point of the Batcave itself, the iconic turn table, and laying out metal sheets for a smoother ride than driving the Batmobile over rocky terrain.
Adding a rocky shelf over the archway gives more room for action. In a set this large, the promise for usable space is high. Every inch in needed.
More rock treatments and shading, honing the technique as I go.
Blending in the platforms with the rocky treatments. It's looking more like rocks!
More pylons and rocks. In the back you can see the first treated platform.
With the lower lighting the details come out a bit more. It's all going to be in the paint.
Another texture shot. I tried to give it a swirl as if these sections had been flattened by a machine process.
Integrating the stairways into a single rock feature.
Texturing the different platforms.
Final upper staircase.
And finally, what all these different pieces look like when put together for a dry fit. Without the bright lights, it really starts to look like a chamber hollowed out by water. But dark lighting is crap for photos, so in the future, expect a brighter perspective.